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Chapter
Working with Resources
Resources are static bits of information held outside the Java source code. You have
seen one type of resource—the layout—frequently in the examples in this book. As you’ll
learn in this chapter, there are many other types of resources, such as images and
strings, that you can take advantage of in your Android applications.
The Resource Lineup
Resources are stored as files under the res/ directory in your Android project layout.
With the exception of raw resources (res/raw/), all the other types of resources are
parsed for you, either by the Android packaging system or by the Android system on the
device or emulator. So, for example, when you lay out an activity’s UI via a layout
resource (res/layout/), you do not need to parse the layout XML yourself; Android
handles that for you.
In addition to layout resources (introduced in Chapter 4) and animation resources
(introduced in Chapter 9), several other types of resources are available, including the
following:
 Images (res/drawable/), for putting static icons or other pictures in a
user interface
 Raw (res/raw/), for arbitrary files that have meaning to your
application but not necessarily to Android frameworks
 Strings, colors, arrays, and dimensions (res/values/), to both give
these sorts of constants symbolic names and to keep them separate
from the rest of the code (e.g., for internationalization and localization)
 XML (res/xml/), for static XML files containing your own data and
structure
20


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String Theory
Keeping your labels and other bits of text outside the main source code of your
application is generally considered to be a very good idea. In particular, it helps with
internationalization and localization, covered in the “Different Strokes for Different Folks”
section later in this chapter. Even if you are not going to translate your strings to other
languages, it is easier to make corrections if all the strings are in one spot, instead of
scattered throughout your source code.
Android supports regular externalized strings, along with string formats, where the string
has placeholders for dynamically inserted information. On top of that, Android supports
simple text formatting, called styled text, so you can make your words be bold or italic
intermingled with normal text.
Plain Strings
Generally speaking, all you need for plain strings is an XML file in the res/values
directory (typically named res/values/strings.xml), with a resources root element, and
one child string element for each string you wish to encode as a resource. The string
element takes a name attribute, which is the unique name for this string, and a single text
element containing the text of the string.
<resources>
<string name="quick">The quick brown fox </string>
<string name="laughs">He who laughs last </string>
</resources>
The only tricky part is if the string value contains a quotation mark (") or an apostrophe
('). In those cases, you will want to escape those values, by preceding them with a
backslash (e.g., These are the times that try men\'s souls). Or, if it is just an
apostrophe, you could enclose the value in quotation marks (e.g., "These are the times
that try men's souls.").
You can then reference this string from a layout file (as @string/ , where the ellipsis is
the unique name, such as @string/laughs). Or you can get the string from your Java

code by calling getString() with the resource ID of the string resource, which is the
unique name prefixed with R.string. (e.g., getString(R.string.quick)).
String Formats
As with other implementations of the Java language, Android’s Dalvik virtual machine
supports string formats. Here, the string contains placeholders representing data to be
replaced at runtime by variable information (e.g., My name is %1$s). Plain strings stored
as resources can be used as string formats:
String strFormat=getString(R.string.my_name);
String strResult=String.format(strFormat, "Tim");
((TextView)findViewById(R.id.some_label)).setText(strResult);
CHAPTER 20: Working with Resources
199
Styled Text
If you want really rich text, you should have raw resources containing HTML, and then
pour those into a WebKit widget. However, for light HTML formatting, using <b>, <i>,
and <u>, you can just use a string resource. The catch is that you must escape the
HTML tags, rather than treating them normally:
<resources>
<string name="b">This has &lt;b&gt;bold&lt;/b&gt; in it.</string>
<string name="i">Whereas this has &lt;i&gt;italics&lt;/i&gt;!</string>
</resources>
You can access these the same way as you get plain strings, with the exception that the
result of the getString() call is really an object supporting the android.text.Spanned
interface:
((TextView)findViewById(R.id.another_label))
.setText(getString(R.string.b));
Styled String Formats
Where styled text gets tricky is with styled string formats, as String.format() works on
String objects, not Spanned objects with formatting instructions. If you really want to
have styled string formats, here is the work-around:

1. Entity-escape the angle brackets in the string resource (e.g., this is
&lt;b&gt;%1$s&lt;/b&gt;).
2. Retrieve the string resource as normal, though it will not be styled at this
point (e.g., getString(R.string.funky_format)).
3. Generate the format results, being sure to escape any string values you
substitute, in case they contain angle brackets or ampersands.
String.format(getString(R.string.funky_format),
TextUtils.htmlEncode(strName));
4. Convert the entity-escaped HTML into a Spanned object via
Html.fromHtml().
someTextView.setText(Html
.fromHtml(resultFromStringFormat));
To see this in action, let’s look at the Resources/Strings demo. Here is the layout file:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<LinearLayout
android:orientation="horizontal"
android:layout_width="fill_parent"
CHAPTER 20: Working with Resources
200
android:layout_height="wrap_content"
>
<Button android:id="@+id/format"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/btn_name"

/>
<EditText android:id="@+id/name"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
<TextView android:id="@+id/result"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
As you can see, it is just a button, a field, and a label. The idea is for users to enter their
name in the field, and then click the button to cause the label to be updated with a
formatted message containing their name.
The Button in the layout file references a string resource (@string/btn_name), so we need
a string resource file (res/values/strings.xml):
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">StringsDemo</string>
<string name="btn_name">Name:</string>
<string name="funky_format">My name is &lt;b&gt;%1$s&lt;/b&gt;</string>
</resources>
The app_name resource is automatically created by the activityCreator script. The
btn_name string is the caption of the Button, while our styled string format is in
funky_format.
Finally, to hook all this together, we need a pinch of Java:
package com.commonsware.android.strings;

import android.app.Activity;
import android.os.Bundle;

import android.text.TextUtils;
import android.text.Html;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;

public class StringsDemo extends Activity {
EditText name;
TextView result;

@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
CHAPTER 20: Working with Resources
201

name=(EditText)findViewById(R.id.name);
result=(TextView)findViewById(R.id.result);

Button btn=(Button)findViewById(R.id.format);

btn.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {
applyFormat();
}
});
}


private void applyFormat() {
String format=getString(R.string.funky_format);
String simpleResult=String.format(format,
TextUtils.htmlEncode(name.getText().toString()));
result.setText(Html.fromHtml(simpleResult));
}
}
The string resource manipulation can be found in applyFormat(), which is called when
the button is clicked. First, we get our format via getString() (something we could have
done at onCreate() time for efficiency). Next, we format the value in the field using this
format, getting a String back, since the string resource is in entity-encoded HTML. Note
the use of TextUtils.htmlEncode() to entity-encode the entered name, in case someone
decides to use an ampersand or something. Finally, we convert the simple HTML into a
styled text object via Html.fromHtml() and update our label.
When the activity is first launched, we have an empty label, as shown in Figure 20–1.

Figure 20–1. The StringsDemo sample application, as initially launched
CHAPTER 20: Working with Resources
202
When you fill in a name and click the button, you get the result shown in Figure 20–2.

Figure 20–2. The same application, after filling in some heroic figure's name
Got the Picture?
Android supports images in the PNG, JPEG, and GIF formats. GIF is officially
discouraged, however. PNG is the overall preferred format. Images can be used
anywhere you require a Drawable, such as the image and background of an ImageView.
Using images is simply a matter of putting your image files in res/drawable/ and then
referencing them as a resource. Within layout files, images are referenced as
@drawable/ where the ellipsis is the base name of the file (e.g., for
res/drawable/foo.png, the resource name is @drawable/foo). In Java, where you need

an image resource ID, use R.drawable. plus the base name (e.g., R.drawable.foo).
To demonstrate, let’s update the previous example to use an icon for the button instead
of the string resource. This can be found as Resources/Images. First, we slightly adjust
the layout file, using an ImageButton and referencing a Drawable named @drawable/icon:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<LinearLayout
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
<ImageButton android:id="@+id/format"
CHAPTER 20: Working with Resources
203
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/icon"
/>
<EditText android:id="@+id/name"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
</LinearLayout>
<TextView android:id="@+id/result"
android:layout_width="fill_parent"
android:layout_height="wrap_content"

/>
</LinearLayout>
Next, we need to put an image file in res/drawable with a base name of icon. In this
case, we use a 32-by-32 PNG file from the Nuvola icon set (n-
king.com/projects/nuvola/). Finally, we twiddle the Java source, replacing our Button
with an ImageButton:
package com.commonsware.android.images;

import android.app.Activity;
import android.os.Bundle;
import android.text.TextUtils;
import android.text.Html;
import android.view.View;
import android.widget.Button;
import android.widget.ImageButton;
import android.widget.EditText;
import android.widget.TextView;

public class ImagesDemo extends Activity {
EditText name;
TextView result;

@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);

name=(EditText)findViewById(R.id.name);
result=(TextView)findViewById(R.id.result);


ImageButton btn=(ImageButton)findViewById(R.id.format);

btn.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {
applyFormat();
}
});
}

private void applyFormat() {
String format=getString(R.string.funky_format);
String simpleResult=String.format(format,
CHAPTER 20: Working with Resources
204
TextUtils.htmlEncode(name.getText().toString()));
result.setText(Html.fromHtml(simpleResult));
}
}
Now, our button has the desired icon, as shown in Figure 20–3.

Figure 20–3. The ImagesDemo sample application
XML: The Resource Way
If you wish to package static XML with your application, you can use an XML resource.
Simply put the XML file in res/xml/. Then you can access it by getXml() on a Resources
object, supplying it a resource ID of R.xml. plus the base name of your XML file. For
example, in an activity, with an XML file of words.xml, you could call
getResources().getXml(R.xml.words).
This returns an instance of an XmlPullParser, found in the org.xmlpull.v1 Java
namespace. An XML pull parser is event-driven: you keep calling next() on the parser to
get the next event, which could be START_TAG, END_TAG, END_DOCUMENT, and so on. On a

START_TAG event, you can access the tag’s name and attributes; a single TEXT event
represents the concatenation of all text nodes that are direct children of this element. By
looping, testing, and invoking per-element logic, you parse the file.
To see this in action, let’s rewrite the Java code for the Files/Static sample project to
use an XML resource. This new project, Resources/XML, requires that you place the
words.xml file from Static not in res/raw/, but in res/xml/. The layout stays the same,
so all that needs to be replaced is the Java source:

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