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d eadly g ardens collection 73

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Deadly Gardens
Treasure standard

Selecting A Plant Companion

SPECIAL ABILITIES

Acidic Sunder (Ex) When making any sunder attempt,
including as a result of Sundering Strike, the acid
damage (and only the acid damage) of the sunder
attempt bypasses the hardness of metals and stone.
Grasping Stalks (Ex) Creatures that stray too near a
wandering sundew can be caught up by its sticky,
grasping stalks. At the end of the wandering sundew’s
turn, make a melee touch attack (touch +25, 2d6
acid) against all creatures within the sundew’s reach.
Creatures at least one size category smaller than
the sundew that were hit by the touch attack must
succeed on a DC 27 Reflex save or become grappled
by the sticky tentacles. A grappled creature can escape
with a successful DC 27 Combat Maneuver or Escape
Artist check. Creatures grappled in this manner
take 2d6 acid damage for each round they remain
grappled. A wandering sundew can have up to four
creatures grappled by its stalks in this manner and
does not gain the grappled condition itself and can
move unimpeded. The save DC is Charisma-based.

Wandering Sundew

are tipped with large, bulbous drops of the sundew’s


sticky, acidic nectar and when they sense nearby
movement they attempt to snatch up smaller prey
animals. Trapped creatures will eventually be
completely dissolved by the nectar and digested by
the sundew.
Wandering sundew are highly territorial and
will
patrol
their
hunting
grounds
looking for prey which
includes almost any
animal smaller than
themselves but they
seem to favor giant
wasps and other large
insects in particular.
These
carnivorous
plants appear large and
bulky but can move
quite quickly when on
the hunt. The charge of
a wandering sundew is
terrible to behold and
deadly to experience
as they gore the victim
with their horny snout
and spray acid as well.

An
average
wandering sundew is
approximately 18 ft.
long and weighs 12,000
lbs.

The wandering sundew is a mobile plant that
actually resembles a gigantic turtle or armadillo.
The characteristic stalks of the sundew plant grow
from between the fibrous armor plating covering
the creature’s back. These semi-autonomous stalks

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