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Deadly Gardens
Treasure standard
Selecting A Plant Companion
SPECIAL ABILITIES
Acidic Sunder (Ex) When making any sunder attempt,
including as a result of Sundering Strike, the acid
damage (and only the acid damage) of the sunder
attempt bypasses the hardness of metals and stone.
Grasping Stalks (Ex) Creatures that stray too near a
wandering sundew can be caught up by its sticky,
grasping stalks. At the end of the wandering sundew’s
turn, make a melee touch attack (touch +25, 2d6
acid) against all creatures within the sundew’s reach.
Creatures at least one size category smaller than
the sundew that were hit by the touch attack must
succeed on a DC 27 Reflex save or become grappled
by the sticky tentacles. A grappled creature can escape
with a successful DC 27 Combat Maneuver or Escape
Artist check. Creatures grappled in this manner
take 2d6 acid damage for each round they remain
grappled. A wandering sundew can have up to four
creatures grappled by its stalks in this manner and
does not gain the grappled condition itself and can
move unimpeded. The save DC is Charisma-based.
Wandering Sundew
are tipped with large, bulbous drops of the sundew’s