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d eadly g ardens collection 4

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Deadly Gardens
or addiction in yourself or others. Apply 1 dose of
poison to the patient and reduce the DC of the next
Fortitude save required by the affliction by the DC
of the Fortitude save of the poison. This ability can
only reduce the DC to a minimum of 5. The patient
suffers the effect of the poison once but is not
poisoned. Also you do not risk poisoning yourself
when making poison with a Craft (alchemy) check,
harvesting natural poisons or using this ability to
treat a disease or addiction. This ability may not be
used on creatures that are immune to poison.

Feats
The following section presents four new feats
related to plant creatures and natural poisons.

Deadly Gardener

You are adept at dealing with dangerous plant
creatures.
Prerequisites: Handle Animal 3 ranks.
Benefit: You may use Handle Animal on plant
creatures with an Intelligence score of 1 or 2
without incurring the +5 penalty to the DC. You may
also use Handle Animal on plant creatures with no
Intelligence score. In addition, if you have the wild
empathy class feature you may use it on a plant
creature with an Intelligence score of 1 or 2, or on a
plant creature with no Intelligence score.
Normal: Using Handle Animal on non-animal


creatures with an Intelligence score of 1 or 2 incurs
a + 5 penalty to the DC and it cannot be used on
creatures with no Intelligence score. The wild
empathy class feature cannot normally be used on
plant creatures.

Spell

Druids, particularly those who revere plants and
seek revenge on those who destroy vast wooded
areas, can cooperate to cast wrath of Verdaxag.
WRATH OF VERDAXAG
School conjuration (calling); Level druid 9
Casting Time 4 hours
Components V, S, M (dead plants from despoiled
woodland)
Range medium (100 ft. + 10 ft./level)
Effect call Verdaxag
Duration instantaneous
Saving Throw none; Spell Resistance no
Upon completion of this spell, which must include
at least 9 spellcasters with a total of at least 72 druid
levels, Verdaxag comes forth to wreak vengeance on
beings responsible for the destruction of at least a
1-mile radius of woodland. If the destruction is not
sufficient for Verdaxag to punish, it will not appear.
After the kaiju kills all humanoid creatures in a 50mile radius, it disperses to the wind.
If Verdaxag has used its rebirth ability within the past
year, it arrives in a weakened state. The kaiju gains
the young creature template, and its hp are reduced

by an additional 20 percent.

Poison Resistant

By repeatedly taking small doses of poison, you have
made your body more resistant to its effects.
Benefit: You gain a +2 bonus on Fortitude saving
throws against poison effects. Additionally once per
day you may reroll a Fortitude saving throw against
a poison effect. You must decide to use the reroll
before you know the result of the first save and must
keep the second roll even if the result is lower than
the first roll.

Toxin Wrangler

You are able to harvest natural poisons from creatures
that are still alive.
Prerequisites: Handle Animal 5 ranks, wild
empathy class feature.
Benefit: You may harvest natural poisons from
living creatures of the animal, magical beast, plant
or vermin types. In order to use this ability the
creature’s attitude toward you must be indifferent
or better. You do not risk poisoning yourself when
harvesting natural poisons.
Normal: Natural items may not be harvested from
living creatures.

Natural Hazards

Cave-In (CR 3)

Sections of underground tunnels and passages
sometimes become unstable and prone to collapse.
Spotting a potential cave-in requires a DC 20
Knowledge (dungeoneering) check. Moving through
the hazardous area will trigger a cave-in (+8 Atk,
2d6, 10 foot radius) that could potentially block the
tunnel completely. Once identified, the hazard can be
avoided by making a DC 10 Knowledge (engineering)
check to brace the area with timbers or similar
material or by moving carefully through the area

Venom Doctor

You have learned the secret of treating diseases and
addictions with normally deadly poisons.
Prerequisites: Heal 5 ranks.
Benefit: You may use poison to treat a disease

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