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d eadly g ardens collection 68

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Deadly Gardens

Swarmhive
Fiend

Sargassum

This shifting mass of green seaweed transforms
from the shape of a humanoid back to a patch
of algae, continually changing shape as a horde
of wriggling black creatures each the size of
a man’s finger swarm around and through it.
SWARMHIVE SARGASSUM FIEND
CR 10
XP 9,600
N Large plant (aquatic, augmented vermin)
Init +6; Senses blindsense 60 ft., blindsight 30 ft.,
tremorsense 120 ft.; Perception +11
Aura mirage (300 ft., DC 18), swarm (leeches, 15 ft.,
distraction DC 15)
DEFENSE

AC 24, touch 12, flat-footed 21 (+2 Dex, +1 dodge, +12
natural, –1 size)
hp 162 (19d8+77)
Fort +15, Ref +8, Will +4
DR 5/slashing; Immune plant traits; Resist cold 10
OFFENSE

swarm, including taking damage from the swarm’s
attack, distraction and any other special abilities or


special attacks possessed by the swarm. The swarm
cannot be dispersed while the swarmhive is alive
but automatically disperses upon the death of the
swarmhive.
Expel Swarm (Ex) As a standard action, the swarmhive
can release a leech swarm from within its body. This
functions as the vomit swarm spell except that the
swarm is a leech swarm and the swarmhive can move
the swarm as a free action. The swarmhive can release
up to three swarms per day in this manner.
Grab (Ex) A sargassum fiend can grab Huge or smaller
foes, and has a +8 racial bonus on grapple checks
rather than the normal +4 bonus most creatures with
grab possess.
Mirage (Su) A sargassum fiend emits a powerful scent
that causes specific, miragelike hallucinations. All
creatures within 300 feet of a sargassum fiend must
make a DC 18 Will save or become enraptured by
the scent. An enraptured creature sees the monster
as whatever would most compel it to approach. This
might be a lost loved one, a child in need of help,
an enchanting mermaid, the promise of dry land,
and so on. The extent of this illusion functions as
mirage arcana (CL equals the sargassum’s CR), but
is a mind-affecting phantasm, not a glamer. This
effect ends immediately if the plant makes an attack
against any target. The save DC is Charisma-based.
A sargassum fiend is a free-floating mass of intelligent
seaweed capable of luring its victims to their deaths


Speed 20 ft., climb 20 ft., swim 40 ft.
Melee 2 slams +16 (2d8+7 plus grab), swarm (2d6 plus
poison)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain(swarm), constrict
(2d8+10), distraction (swarm, DC 15), grab (Huge)
TACTICS

Swarm Stats Leech Swarm – Diminutive vermin
(aquatic, swarm); AC 18, touch 18, flat-footed 14; hp
39; Fort +7, Ref +6, Will +2; Immune mind-affecting
effects, weapon damage; Weaknesses susceptible to
salt; Speed 5 ft., swim 30 ft.; Melee swarm (2d6 plus
poison) Special Attacks blood drain
STATISTICS

Str 25, Dex 14, Con 20, Int 2, Wis 11, Cha 15
Base Atk +9; CMB +17 (+25 grapple); CMD 30 (can’t be
tripped)
Feats Dodge, Great Fortitude, Improved Initiative,
Lightning Reflexes, Skill Focus (Perception), Stealthy,
Weapon Focus (slam)
Skills Climb +19, Escape Artist +4, Perception +11,
Stealth +7, Swim +15
ECOLOGY

Environment any oceans
Organization solitary, pair, or bed (3–8)
Treasure incidental (1d6 sargassum fiend bulbs, other
treasure)

SPECIAL ABILITIES

Aura of Leeches (Ex) The swarmhive is surrounded by
a swarm of leeches at all times. Creatures within this
aura are treated as being within the space of a leech

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