Deadly Gardens
Fortitude DC 16; frequency 1/round for 6 rounds;
effect staggered for 1 round; cure 2 saves. The save DC
is Constitution–based.
Scorpion Cactus
This barrel shaped cactus plant has a long, sinuous
vine growing from its top that sports a clump of large
spike-like needles at the end.
SCORPION CACTUS
XP 800
N medium plant
Init +1; Senses low-light;
Perception +0
Found primarily in warm arid and desert climates,
the so called scorpion cactus is well adapted for
survival in that environment. It has a barrel shaped
base that is hollow and stores a moisture rich nectar
to use as food. The plant gets its name from the long
vine that grows from the top
of the base and is capped
with a cluster of spike-like
needles. The scorpion cactus
can strike with this vine
like a scorpion with its tail.
The cactus’ needles, both
at the tip of the vine and on
the base, are coated with a
toxic resin. The scorpion
cactus can also expel the
excess heat that it absorbs
from its environment in
a concentrated burst that
drives away most animals
interested in getting at the
nectar stored within the
plant. The scorpion cactus
can move, although at a very
slow pace, covering about 1
foot in a day.
Those wise in the ways
of the desert claim that the nectar stored within the
base of the cactus is more than just a source of water
in the desert. Some claim that it has powerful curative
properties. There is a thriving market for scorpion
cactus nectar in some desert cities which leads to
many unscrupulous merchants selling questionable
or counterfeit substances.
CR 3
DEFENSE
AC 15, touch 11, flat-footed
14 (+1 Dex, +4 natural)
hp 34 (4d8+16)
Fort +8, Ref +2, Will +1
Defensive Abilities mirage;
Immune plant traits; Resist
fire 5
OFFENSE
Speed 0 ft.
Melee sting +6 (1d8+3 plus
toxic resin and trip)
Ranged 2 needles +4 (1d6+3
plus toxic resin)
Space 5 ft.; Reach 15 ft.
Special Attacks toxic resin (DC
16), trip
STATISTICS
Str 16 , Dex 13, Con 19, Int –,
Wis 10, Cha 6
Base Atk +3; CMB +6; CMD 17 (can’t be tripped)
Languages can’t speak
ECOLOGY
Environment warm arid or desert
Organization solitary or pair
Treasure incidental
SPECIAL ABILITIES
Fling Needles (Ex) A scorpion cactus can make ranged
attacks by flinging the spike-like needles at the end
of its vine. This is a primary natural attack that deals
1d6+3 points of damage. Treat this ability as a thrown
weapon attack with a range increment of 20 feet.
This makes the maximum range equal to five range
increments or 100 feet.
Mirage (Su) As a standard action a scorpion cactus can
release waves of intense heat which causes 1 point
of fire damage to any creature within 5 feet. It also
creates a mirage which causes the cactus to appear to
be several feet away from its actual location, granting
it a 50% miss chance on all attacks against it for 1d4
rounds.
Toxic Resin (Ex) The needles of the scorpion cactus
are coated with a toxic resin. Poison—injury; save
Star Blossom
A pale fungal stalk supports a five-point purple star.
Five sickly yellow vines, dripping a sizzling liquid,
radiate from the stalk.
STAR BLOSSOM
XP 6,400
CN Medium plant
Init +5; Senses low-light vision; Perception +16
DEFENSE
CR 9
AC 23, touch 15, flat-footed 18 (+5 Dex, +8 natural)
hp 119 (14d8+56); regeneration 5 (cold iron)
Fort +13, Ref +9, Will +8
Defensive Abilities absorb spells, spell tolerance;
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