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d eadly g ardens collection 63

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Deadly Gardens
worse wind, or if it has lost its fly speed such as due to
an antimagic field.

Razorleaf Swarm
This collection of shimmering leaves perpetually twirls
in a supernatural wind. The edge of each leaf glints
with a sharp metallic edge.
RAZORLEAF SWARM
XP 1,600
N Diminutive plant (swarm)
Init +4; Senses low-light vision; Perception +2

Razorleaf swarms, found within and near the
deepest deciduous forests, are formed from fallen
leaves infused by magic within nexuses of natural
energies. Directed by the will of the forest, these
swarms seek out and destroy foreign interlopers,
beast or sentient alike. The diminutive constituents
of a swarm resemble the leaves of local deciduous
plants in shape. Razorleaves retain their colour but
take on a metallic hue. The stem, veins, and razor
edges are metallic grey. Despite being as hard as
steel, each leaf remains as flexible as it was when
freshly fallen from a healthy tree or shrub.
While capable of agonizingly slow crawling
movement, razorleaf swarms are almost constantly
gliding and twirling through the air as if kept aloft
by a light breeze. Razorleaves fly patrols of the
deepest depths of ancient forests and guard sites
of significant natural energy such as sacred groves


or the tallest tree of the forest. Although generally
defensive, razorleaves will descend upon threats to
their forest with unrelenting aggression. They will
pursue creatures beyond the edge of the forest, but
generally only as far as a few minutes flight away.
However, egregious crimes against the forest are met
with mindless pursuit until death. Razorleaves attack
mindlessly, without regard to self-preservation or
tactics.

CR 5

DEFENSE

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
hp 39 (6d8+12)
Fort +10, Ref +7, Will +4
Defensive Abilities swarm traits; Immune mindaffecting effects, plant traits, weapon damage;
OFFENSE

Speed 5 ft., fly 60 ft. (good)
Melee swarm (2d6) or razor strike +10 (1d6 plus bleed
2d4)
Space 10 ft.; Reach 0 ft.
Special Attacks razor strike
STATISTICS

Str 1, Dex 18, Con 14, Int —, Wis 10, Cha 2
Base Atk +6; CMB —; CMD —
Feats Alertness, Weapon Finesse

ECOLOGY

Environment any forest (must have deciduous trees)
Organization solitary, pair, or autumn (3-8)
Treasure incidental
SPECIAL ABILITIES

Flight (Su) Razorleaves
are empowered by
magical energies with
a 60 ft. fly speed with
good maneuverability.
A razorleaf swarm
cannot fly within an
antimagic field.
Razor Strike (Su) A
razorleaf swarm may
forego it’s swarm attack
for the round to make
a single melee touch
attack with a reach of
5 ft. that causes 1d6
points of damage plus
bleed (2d4). This is
an exception to the
swarm rules and does
not move the swarm’s
position. A razorleaf
swarm cannot use this
ability in Severe or


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