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d eadly g ardens collection 58

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Deadly Gardens
makes a melee attack against it and is within its reach.
Otherwise this ability follows the normal rules for
making attacks of opportunity.

Ophidian Vine, Lesser
This free roaming vine slithers towards you like a
snake.

This slithering vine looks like a snake. The leaves
on it’s back imitate the diamond pattern displayed
by many types of snake. It has a triangular head
and mouth that sports two thorny fangs that drip
poisonous sap.

LESSER OPHIDIAN VINE
CR 1/2
XP 200
N Small plant
Init +2; Senses low-light vision; Perception +0
DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1
size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0
Defensive Abilities quick strikes; Immune plant traits

Ophidian Vine

This thick, free roaming vine slithers towards you like


a snake.

OFFENSE

OPHIDIAN VINE
XP 1,200
N Medium plant
Init +6; Senses low-light vision; Perception +5

Speed 20 ft.
Melee bite +3 (1d6-1 plus poisonous sap)
STATISTICS

Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 7
Base Atk +0; CMB -2 CMD 10
(can’t be tripped)
Feats Weapon Finesse
Skills Stealth +6 (+10);
Racial Modifiers +4 Stealth
when in an area with
vegetation.
SQ freeze

DEFENSE

ECOLOGY

CR 4XP

AC 17, touch 13, flat-footed

14 (+2 Dex, +1 dodge, +4
natural)
hp 37 (5d8+15)
Fort +7, Ref +3, Will +1
Defensive Abilities quick
strikes; Immune plant
traits; Resist cold 5, fire 5
OFFENSE

Environment warm forest,
jungle or swamps
Organization solitary, pair
or nest (3-6)
Treasure none

Speed 30 ft.
Melee bite +7 (1d8+6 plus
poisonous sap)
STATISTICS

Str 18, Dex 15, Con 16, Int
2, Wis 11, Cha 7
Base Atk +3; CMB +7; CMD
19 (can’t be tripped)
Feats Combat Reflexes,
Dodge, Improved Initiative
Skills Perception +5,
Stealth +7 (+11); Racial
Modifiers +4 Stealth when
an area with vegetation.

SQ freeze

SPECIAL ABILITIES

Freeze (Ex) An ophidian
vine can hold itself so
still it appears to be
an inanimate vine. An
ophidian vine can take
20 on its Stealth check to
hide in plain sight as an
inanimate vine.
Poisonous Sap (Ex) Poison
- injury; save Fort DC 13;
frequency 1/round for 4
rounds; effect 1d3 Dex
damage; cure 2 saves. The
save DC is Constitution–
based.
Quick Strikes (Ex) An
ophidian vine may make
an attack of opportunity
against a creature that

ECOLOGY

Environment warm forest,
jungle or swamps
Organization solitary or
pair

Treasure none
SPECIAL ABILITIES

Freeze (Ex) An ophidian
vine can hold itself so still it
appears to be an inanimate

58



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