Deadly Gardens
Init +3; Senses low-light vision; Perception +12
Environment warm jungles, forests or swamps
Organization solitary or
Treasure normal
DEFENSE
AC 29, touch 11, flat-footed 28 (+1 Dex, +1 dodge, +18
natural, –1 size)
hp 209 (22d8+110); regeneration 15 (cold)
Fort +18, Ref +8, Will +7
Defensive Abilities writhing vines; DR 10/magic and
slashing; Immune plant traits
SPECIAL ABILITIES
Entangling Vines (Ex) Creatures within a hydra
vine’s reach become entangled in its mass of vines.
Creatures in this area gain the entangled condition
and count as being anchored to the hydra vine so they
are unable to move. Creatures that succeed on DC 26
Reflex save are not entangled. A creature of smaller
size that is entangled is carried along with the hydra
vine when it moves. As a standard action entangled
creatures may attempt another Reflex save to escape
the entanglement. The save DC is Constitution-based.
Explosive Growth (Su) A hydra vine gains growth points
from its reactive regeneration ability or from eating
creatures. When a hydra vine uses its swallow whole
ability on a dead or unconscious creature it gains one
growth point. Each time a hydra vine reaches 5 growth
points it gains the giant creature simple template and
gains two additional bite attacks. This template stacks
with itself each time the hydra vine gains another 5
growth points, but the plant can’t increase its size
beyond Colossal. After 24 hours a hydra vine that is
larger than size Large will split into two hydra vines of
the next smallest size. This process repeats every 24
hours until all the hydra vines are size large.
Reactive Regeneration (Su) Whenever a hydra
vine takes slashing damage (after DR is applied), it
regenerates 5 hit points and gains one growth point.
Writhing Vines (Ex) The mass of vines surrounding a
hydra vine partially obscure it. Physical ranged attacks
have a 50% miss chance as the whipping vines knock
the incoming missiles off course.
OFFENSE
Speed 30 ft.
Melee 3 bites +22 (1d8+7 plus grab/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), swallow whole (3d6
acid damage, AC 19, 21 hp)
TACTICS
Increased Size Statistics
Huge – AC 30, touch 8, flat-footed 29 (+1 dodge, +21
natural, –2 size); hp 253; Fort +20, Ref +7; Melee 4
bites +23 (2d6+9 plus grab/19–20); Space 15 ft.; Reach
15 ft.; Special Attacks constrict (2d6+9), swallow whole
(3d6 acid damage, AC 20, 25 hp); Str 29, Dex 10, Con
24; CMB +27 (+31 grapple); CMD 37; Skills Stealth +6
Gargantuan – AC 30, touch 5, flat-footed 29 (–1 Dex, +1
dodge, +24 natural, –4 size); hp 297; Fort +22, Ref +6;
Melee 5 bites +23 (2d8+11 plus grab/19–20); Space
20 ft.; Reach 20 ft.; Special Attacks constrict (2d8+11),
swallow whole (3d6 acid damage, AC 22, 29 hp); Str
33, Dex 8, Con 28; CMB +31 (+35 grapple); CMD 40;
Skills Stealth +1
Colossal – AC 28, touch 0, flat-footed 37 (–2 Dex, +1
dodge, +27 natural, –8 size); hp 341; Fort +24, Ref +5;
Melee 6 bites +21 (4d6+13 plus grab/19–20); Space
30 ft.; Reach 30 ft.; Special Attacks constrict (4d6+13),
swallow whole (3d6 acid damage, AC 23, 34 hp); Str
37, Dex 6, Con 32; CMB +37
(+41 grapple); CMD 45; Skills
Stealth –4
Hydra vines are aggressive,
carnivorous plants that will
attack almost any creature
they come into contact with.
Highly mobile for a plant, they
constantly roam their hunting
grounds for their next meal.
Their regenerative and rapid
growth abilities make fighting
a hydra vine a very risky
endeavor as any unsuccessful
attempt will likely lead to the
hydra vine growing in size
and ultimately dividing into
additional hydra vines. The key
to dealing with a hydra vine
may be exposing it to extreme
cold as this seems to curb their
regenerative abilities.
STATISTICS
Str 25, Dex 12, Con 20, Int 9,
Wis 6, Cha 7
Base Atk +16; CMB +24 (+28
grapple); CMD 35
Feats Critical Focus, Dodge,
Greater Vital Strike, Improved
Critical (bite), Improved
Initiative, Improved Iron Will,
Improved Vital Strike, Iron
Will, Power Attack, Staggering
Critical (DC 26), Vital Strike
Skills Perception +12, Stealth
+11
SQ entangling vines, reactive
regeneration
ECOLOGY
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