Deadly Gardens
its tentacles, a hungry pit can pull creatures into its
own space causing them to fall into its internal pit.
Ground Cover (Ex) Since most of the hungry pit is
buried under the ground, it counts as being prone
against ranged attacks that originate from outside of
the pit and gains a +4 bonus to its AC against such
attacks.
Living Pit (Ex) A hungry pit is a huge omnivorous plant
that is almost entirely buried in the ground. It has a
10-foot diameter and 20-foot-deep internal hollow
that is open to the air that it uses to trap and digest
its prey. Due to the liquid nectar filling the bottom of
the pit, creatures that fall or are pulled into the pit
suffer only 1d6 falling damage despite the pit’s depth.
Climbing out of the pit requires a DC 25 Climb check
and creatures must climb 20 feet to reach the top.
Poison (Ex) A hungry pit has several poisoned stingers
that can reach creatures inside
the pit. Hungry pit toxin: Sting—
injury; save Fort DC 18; effect
unconsciousness for 1d4 rounds;
frequency 1/round for 4 rounds;
cure consecutive 2 saves.
Hungry pits are giant-sized
cousins of the common pitcher
plants that use nectar filled
pitcher traps to catch and
devour insects. The hungry
pit’s internal pit or “pitcher”
structure is too large to support
its own weight, so it has evolved
to grow underground for the
structural support. It has
numerous roots that grow into
the surrounding soil to help
anchor it in place.
A hungry pit relies on
its tremorsense to detect
approaching prey, and then uses
its feeder tentacles to surprise
and pull the unsuspecting
creature into its internal pit which functions much
like an animal’s stomach. The pit will try to sting
its prey into submission so it can digest its meal at
leisure.
Hungry Pit
A plant with large leafy fronds covers the ground.
HUNGRY PIT
CR 6
XP 2,400
N Huge plant
Init –2; Senses low-light vision, tremorsense 60 ft.;
Perception –2
DEFENSE
AC 18, touch 6, flat-footed 18 (–2 Dex, +12 natural, –2
size)
hp 76 (9d8+36)
Fort +10, Ref +1, Will +1
Defensive Abilities ground cover; DR 5/slashing;
Immune acid, plant traits
OFFENSE
Speed 0 ft.
Melee sting +12 (1d8+8 plus
poison), 2 tentacles +10 (1d8+4
plus 1d6 acid and pull)
Space 15 ft.; Reach 25 ft. (sting
can only reach creatures inside
the pit)
Feats MultiattackB
Special Attacks acidic nectar,
feeder tentacles, poison, pull
(tentacle, 15 feet)
STATISTICS
Str 26, Dex 7, Con 19, Int —, Wis
7, Cha 6
Base Atk +6; CMB +16; CMD
24 (can’t be tripped, can’t be
moved or repositioned by any
combat maneuver while buried
in the ground)
SQ living pit
ECOLOGY
Environment any tropical forest,
jungle or swamp
Organization solitary
Treasure standard
SPECIAL ABILITIES
Acidic Nectar (Ex) The bottom of a hungry pit is filled
with several feet of sticky acidic nectar that the plant
uses to digest its prey. Any creature inside the pit takes
1d6 acid damage per round and for 2 rounds after they
exit the pit.
Camouflage (Ex) A hungry pit has large leafy fronds that
it uses to cover the pit-opening and disguise its true
nature. It requires a DC 16 Knowledge (nature) or DC
26 Perception check to recognize the danger a hungry
pit represents before it attacks.
Feeder Tentacles (Ex) When using the pull ability with
Hydra Vine
This writhing mass of tangled vines is crowned by
three purple pods that each contain a vicious, snapping
maw.
HYDRA VINE
XP 51,200
N Large plant
54
CR 15