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PASSAGE 17

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PASSAGE 17
VIDEO GAMES
The habits of those who constantly play video games are very important to people working in videogame industry. If video games are going to be one of the most attractive features of future interactive
systems, it is essential for producers to know what types of games to make, how best to present such
games on interactive video and how to ensure that such games maintain their fascination for people.
Above all, it is vital to build up detailed profiles of people who are addicted to video games. Until
recently, the chief market for video games has been boys aged eight to fifteen. The fascination for
interactive video games is seen in its purest form in this group. Video games appeal to some deep instinct
in boys who find it impossible to tear themselves away from them. Schoolwork is ignored, health is
damaged and even eating habits are affected. Girls of the same age, however, are entirely different,
demonstrating far greater freedom from the hold of video games. Quite simply, they can take video games
in their stride, being able to play them when they want and then leave them alone.
Question 1. Producers of video games are keen on ___________.
A. developing computer techniques in making such games
B. learning about drug to which people are addicted
C. designing ways to change their video games into television programs
D. finding the best ways of continuing to attract people
Question 2. The people who are most attracted to video games are ___________.
A. young adult women

B. girls between eight and fifteen

C. boys from eight to fifteen years’ old

D. both boys and girls between eight and fifteen.

Question 3. ___________ have different attitude towards playing video games.
A. Adult men and women

B. Girls and boys below eight


C. Girls and boys above fifteen

D. Boys and girls from eight to fifteen

Question 4. The addiction to video games can be so powerful that it can _______.
A. make people relaxing

B. destroy people's instincts

C. separate boys from girls

D. make people physically ill

Question 5. Compared with boys of the same age, girls are _________.
A. more addicted to video games

B. more intelligent than boys

C. more concentrated on video games

D. less influenced by video games
ĐÁP ÁN

1-D

2-C

3-C

4-B


5-D

LỜI GIẢI CHI TIẾT
Question 1:
“it is essential for producers to know what types of games to make, how best to present such games on
interactive video and how to ensure that such games maintain their fascination for people.”
=> Những nhà sản xuất trị chơi điện tử ln tìm xem nên cung cấp loại trị chơi gì và làm thể nào để thu
hút và duy trì sự u thích của người chơi.
Question 2:
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“the chief market for video games has been boys aged eight to fifteen” => Thị trường chủ lực của các trò
chơi điện tử là các cậu thanh thiếu niên từ 8 đến 15 tuổi.
Question 3:
“Video games appeal to some deep instinct in boys who find it impossible to tear themselves away from
them. ..... Girls of the same age, however, are entirely different, demonstrating far greater freedom from
the hold of video games”=> Các cậu bé thì rất ham chơi điện tử, không thể rời bỏ. Tuy nhiên, các bạn nữa
lại khác, họ có thể lánh xa các trị chơi.
Question 4:
“Video games appeal to some deep instinct in boys who find it impossible to tear themselves away from
them” => trò chơi điện tử hấp dẫn và có thể ăn sâu phá hủy bản năng của người chơi, các cậu bé thường
bỏ học, bỏ ăn chỉ để chơi điện tử.
Question 5:
“they can take video games in their stride, being able to play them when they want and then leave them
alone” => Các bạn nữ ít bi ảnh hưởng bởi trị chơi điện tử hơn, họ có thể chơi và cũng có bỏ.

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