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Lecture Marketing (11/e): Chapter 21 – Kerin, Hartley, Rudelius

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McGraw­Hill/Irwin                                                                                                                                                             Copyright  © 2013 by The McGraw­Hill Companies, Inc.  All rights reserved.

21-1


LEARNING OBJECTIVES (LO)
AFTER READING CHAPTER 21, YOU SHOULD BE ABLE TO:

LO1

Describe what interactive marketing
is and how it creates customer value,
customer relationships, and customer
experiences.

LO2

Identify the demographic and lifestyle
profile of online consumers.

LO3

Explain why certain types of products
and services are particularly suited
for interactive marketing.
21-2


LEARNING OBJECTIVES (LO)
AFTER READING CHAPTER 21, YOU SHOULD BE ABLE TO:


LO4

Describe why consumers shop and
buy online and how marketers
influence online purchasing behavior.

LO5

Define cross-channel shoppers and the
role of transactional and promotional
websites in reaching these shoppers.

21-3


SEVEN CYCLES. ONE BIKE. YOURS.

21-4


LO1

CREATING CUSTOMER VALUE, RELATIONSHIPS,
AND EXPERIENCES IN MARKETSPACE
CUSTOMER VALUE CREATION IN MARKETSPACE



Marketplace




Marketspace
• Time Utility
• Possession Utility
• Form Utility
21-5


FIGURE 21-1 Trend in online shoppers and
online retail sales revenue in the U.S.

21-6


FIGURE 21-1A Trend in online shoppers in
the U.S.

21-7


FIGURE 21-1B Trend in online retail sales
revenue in the U.S.

21-8


LO1

CREATING CUSTOMER VALUE, RELATIONSHIPS,

AND EXPERIENCES IN MARKETSPACE
INTERACTIVITY AND INDIVIDUALITY IN MARKETSPACE



Interactivity



Individuality



Interactive Marketing



Choiceboard

M&Ms

• Collaborative Filtering
21-9


LO1

CREATING CUSTOMER VALUE, RELATIONSHIPS,
AND EXPERIENCES IN MARKETSPACE
INTERACTIVITY AND INDIVIDUALITY IN MARKETSPACE




Personalization



Permission Marketing
• Opt-In
• Opt-Out
21-10


FIGURE 21-2 Seven website design
elements that drive customer experience

21-11


LO1

CREATING CUSTOMER VALUE, RELATIONSHIPS,
AND EXPERIENCES IN MARKETSPACE
CREATING AN ONLINE EXPERIENCE



Customer Experience
• Context
 Functional

 Aesthetic

• Content
• Customization
21-12


LO1

CREATING CUSTOMER VALUE, RELATIONSHIPS,
AND EXPERIENCES IN MARKETSPACE
CREATING AN ONLINE EXPERIENCE



Customer Experience
• Connection
• Communication
• Community
• Commerce
21-13


USING MARKETING DASHBOARDS
LO1

Sizing Up Site Stickiness at
Sewell Automotive Companies
Average Time Spent per Unique Monthly Visitor


×

=

Average Time
Spent per
Unique Monthly
Visitor (minutes)

Average Visits
per Unique
Monthly Visitor

Average Time
Spent per
Visit (minutes)

21-14


LO2

ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHO IS THE ONLINE CONSUMER?



Online Consumers




Online Consumer
Lifestyle Segmentation
• Click-and-Mortar

• Time-Sensitive Materialists

• Hunter-Gatherers

• Hooked, Online, and Single

• Brand Loyalists

• Ebivalent Newbies
21-15


LO2

GOING ONLINE
Are You a Roving Node or a Drifting Surfer?

21-16


LO2

MARKETING MATTERS
Meet Today’s Internet Mom


21-17


LO3

ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHAT ONLINE CONSUMERS BUY



Product Information



Audio/Video Demos



Digital Items



Unique Items



Convenience Items




Standardized Items
21-18


FIGURE 21-3 Estimated percentage of
online retail sales by product/service
category: 2010 and 2015

21-19


FIGURE 21-4 Why consumers shop and
buy online

21-20


LO4

ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE



Convenience
• Bots
• Eight-Second Rule




Choice
• Offering Selection
• Choice Assistance
21-21


LO4

ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE



Customization
• Customerization



Communication
• Marketer-to-Consumer E-mails
• Consumer-to-Marketer Requests
• Chat Rooms, Messaging, Social Networks
21-22


LO4


ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE



Communication
• Web Communities
• Blog
• Spam
• CAN-SPAM Act
21-23


LO4

ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE



Communication
• Buzz
• Viral Marketing

Frito-Lay

 Embed a Message

 Create Compelling Content
 Offer Incentives
21-24


LO4

ONLINE CONSUMER BEHAVIOR AND
MARKETING PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE



Cost
• Dynamic Pricing



Control
• Cookies
• Behavioral Targeting
21-25


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