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Manga Studio 5 Beginner's Guide
An extensive and fun guide to let your imaginaon loose
using Manga Studio 5
Michael Rhodes
BIRMINGHAM - MUMBAI
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Manga Studio 5 Beginner's Guide
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmied in any form or by any means, without the prior wrien permission of the
publisher, except in the case of brief quotaons embedded in crical arcles or reviews.
Every eort has been made in the preparaon of this book to ensure the accuracy of the
informaon presented. However, the informaon contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark informaon about all of the
companies and products menoned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this informaon.
First published: April 2014
Producon Reference: 1170414
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK
ISBN 978-1-84969-766-8
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Cover Image by Michael Rhodes ()
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Credits
Author
Michael Rhodes
Reviewers
Heldrad
Dawn Blair
Melissa Darkshore
Mark Egan
Acquision Editors
Edward Gordon
Subho Gupta
Content Development Editor
Balaji Naidu
Technical Editors
Rosmy George
Krishnaveni Nair
Prash Soman
Copy Editors
Roshni Banerjee
Sayanee Mukherjee
Karuna Narayanan
Laxmi Subramanian
Project Coordinator
Kran Berde
Proofreaders
Simran Bhogal
Maria Gould
Ameesha Green
Paul Hindle
Clyde Jenkins
Indexers
Hemangini Bari
Tejal Soni
Graphics
Ronak Dhruv
Producon Coordinators
Kyle Albuquerque
Conidon Miranda
Cover Work
Kyle Albuquerque
Conidon Miranda
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About the Author
Michael Rhodes took apart grocery bags at the age of ve to create pads of drawing
paper. Decades later, he sll hasn't stopped, although he has switched from grocery bags and
crayons to charcoal, paint, pen, ink, and computer. He has taught web designing at Silicon
Valley College and has conducted cartooning classes for elementary school children. He has
illustrated Tales of The Living Room Warrior, an eight-part fable following the epic adventures
of cats from the creaon of the world to the domescaon of humans.
He is also the creator of Thingies, a fantasy comic book series that details the adventures
and perils that a reporter experiences while she uncovers secrets of her universe. His books
and art work are carried by Fantasc Comics in Berkeley, Heroes and Villains Comics in
Pleasanton, and Solo Comics in the Napa wine country. He holds a Bachelor's degree in
Digital Design. His cartoons and artwork are displayed at www.crtoons.com and
www.quatumgumbo.com.
I would like to dedicate this book to Janet, my wife, my partner,
and my always.
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About the Reviewers
Heldrad is a freelance web comic arst who has been posng her work online since 2004.
She writes and draws her own stories, and lately, she has begun self-publishing her comics
at local convenons and parcipang in the internaonal manga contest, The Morning
Internaonal Comic Compeon.
Dawn Blair has a passion for telling stories about noble hearts and fantasc places. Though
she started out wring novels, her life expanded into art and photography. She created
Morning Sky Studios to support all of her creave endeavors: wring, painng, illustrang,
and photography. She is currently teaching herself how to animate. She began using Manga
Studio 3 and Anime Studio 5 and has loved the Smith Micro line of products since then.
She has two conal series in publicaon: Sacred Knight and The Loki Adventures,
published by Morning Sky Studios, as well as a non-con eding book for authors tled
The Write Edit. She has won numerous awards for wring, painng, and photography,
and has collectors of her art in Canada, Spain, Australia, and the United States.
You can nd out more about Dawn Blair and her work on her websites www.dawnblair.com
and www.morningskystudios.com.
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Melissa Darkshore is a self-taught arst who enjoys sing down and bringing her
imaginaon to life through various mediums.
I would like to thank Smith Micro for bringing us needy arsts such a
wonderful and versale app for drawing and painng.
Mark Egan is a web cartoonist based in Oslo, Norway. He is an Irish expat and originally
comes from the Dublin region of Ireland, but has since lived in China as an English teacher
before seling in Oslo.
He graduated from Grith College, Dublin with a Bachelor of Science degree in Computer
Science in 2004, and following his me in China, started his career in the Telecom industry
in Ireland, working as a call center agent. He later progressed to technical roles prior to the
economic downturn in Ireland, aer which he migrated to Norway, where he connues to
live and work.
Having been acvely cartooning since 2003, he focuses on producing manga-style web
comics. His main noteworthy works are Back Oce, an oce comedy based in a call
center, and Bata Neart, a magical girl web-manga set in Ireland.
Both the comics are published online via rawrtacular.com, which is the main portal of
his studio, RAWRtacular Producons.
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Table of Contents
Preface 1
Chapter 1: Installing and Seng Up Manga Studio 5 9
Preparing for installaon 10
Computer requirements 10
Monitor 10
Tablets or input devices 11
Workspace 11
Installaon of Manga Studio 5 11
Where are those les? 12
Starng up Manga Studio for the rst me 13
Not your morning cereal 13
Palees, toolbars, and documents 13
The main Manga Studio 5 toolbar 13
Palees 14
That new document template smell! 16
Time for acon – creang a new document dialog box 17
From your hand into the computer 20
The Wacom tablet control panel 20
Manga Studio 5 Stylus sengs 27
From a blank document to a nished page 28
Summary 30
Chapter 2: Messing Around with Manga Studio 5 31
The dreaded blank page 31
Time for acon – making our comic book page preset 32
Making our marks 34
Time for acon – sketching and the digital environment 35
The marking tools 37
Inside a marking tool 40
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[ ii ]
Creang our rst custom pencil 42
Creang our custom marking tool 43
Time for acon – duplicang an exisng tool 44
Time for acon – modifying the new Sketching Large pencil 45
Drawing with our new pencil tool 49
Duplicang subtools 51
Dierences between Revert and Register 52
Time for acon – duplicang a subtools for our second pencil 53
Creang a details pencil 54
Time for acon – making a detail pencil, our third pencil 55
What about the brush category sengs? 57
Making a custom sub group 58
Making folders and saving les 60
Tesng out the pencils 62
Summary 65
Chapter 3: Formang Your Stories 67
Story formats 68
Comic strip 68
Comic book 68
Graphic novels 69
Publishing 69
Making the page presets 70
The comic strip 70
The double-decker comic strip 71
The comic book and graphic novel 71
Sengs for the new document dialog box 71
Tabs in the canvas area 73
Modifying older page presets or the character sheet revisited 75
Time for acon – modifying an exisng page preset 76
Using grids for display leering 77
Using text for the rst me in Manga Studio 80
Adding content to the material palee 85
Time for acon – making new materials 85
Summary 90
Chapter 4: Roughing It 91
What are roughs? 92
From script to panels 92
Time for acon – breaking down the page 93
Examining a page breakdown for the sample story 94
Zoom in and Zoom out 97
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[ iii ]
Making our page 98
Life with layers 98
Know your buons 100
Time for acon – using layers 101
Layer properes 103
Drawing our rough page 105
Time for acon – making our mark on the page 105
Using the layer color eect 106
Time for making acons 108
Time for acon – making acons 109
Time for acon – adding exisng acons 110
Filling in the panel contents 111
Rening the roughs 112
Time for acon – rening the line 113
The process so far 114
Panels in Manga Studio 115
Time for acon – creang and seng up a frame folder layer 116
Using the cut frame border tool to make panels 118
Time for acon – cung frames out of the frame folder layer 120
Seng up panels in separate folders 124
Time for acon – creang an acon to create a frame folder layer 125
Making panels separate frame folders 127
Time for acon – making new frame folders using the cut frame border tool 128
Time for acon – bleeding out to the ends of the page 132
Summary 134
Chapter 5: Pung Words in My Mouth 135
The soundtrack of comics 135
Got to get them all 136
Font formats 136
Comic leering font convenons 138
Categories of comic fonts 139
Leering in Manga Studio 5 139
Preparing our page for leering 140
Time for acon – wring the script 141
The text tool 143
Time for acon – using the text tool 143
Text tool sengs 146
Font category 146
Text category 147
Sengs of eding category 148
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[ iv ]
Time for acon – creang a text tool for dialogs and capons 148
Pung down text on the page 150
Time for acon – leering our rst page 150
Adding dialog balloons and capon boxes 155
Time for acon – making a custom dialog balloon subtool 155
Making dialog balloons on the page 156
Time for acon – ballooning our dialog 156
Summary 163
Chapter 6: Pencil Mechanics 165
The hidden hand of comics 166
Time for acon – preparing our workspace 167
Making a basic detailing pencil 169
Basic pencil sengs 169
Time for acon – conguring the pencil size and pressure sengs 169
Time for acon – conguring ink and an-aliasing sengs 172
Establishing a look for the pencil tool 174
Time for acon – conguring brush shape categories and sengs 174
Time for acon – conguring correcon, starng, and ending sengs 178
Making selecons and working with them 184
Resizing panel artwork and the selecon launcher 186
Time for acon – adding a buon to the selecon launcher 186
Time for acon – resizing a selecon 190
Rulers and curves 194
What good are rulers? 194
Rulers in Manga Studio 195
Creang an abstract design ruler 196
Time for acon – seng up our document and tools 196
Creang lines and curves for the design 199
Time for acon – drawing the straight lines 200
Time for acon – making a curved ruler 203
Snapping our pencils in a good way 205
Time for acon – snapping pencils to the rulers 206
Geng some perspecve 209
Time for acon – creang a perspecve ruler 209
Managing perspecve and other rulers 214
Interface tweaks to make penciling easier and faster 217
Drawing with transparency and other digital benets 217
Time for acon – drawing with transparency 218
Layering our pencils 218
Unmasking masks 219
Time for acon – seng up our layer 220
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[ v ]
Time for acon – drawing on the mask 222
Time for acon – applying the mask and merging layers 223
Using reference images 226
Summary 228
Chapter 7: Ink Slingers 229
The role of inking 230
It's all about the lines 230
Inking tools in Manga Studio 232
Markers 233
Time for acon – making a technical pen subtool 233
Time for acon – inking basic shapes with the technical pen 235
Pens 238
Time for acon – creang an inking brush with custom pressure sengs 240
Time for acon – pressure sengs 242
Brushes 244
Time for acon – using a Bit Husky brush for ne inking 244
Airbrushes 245
Time for acon – using the airbrush for shading 246
Decoraon 248
Making a Kirby Krackle tool 248
Time for acon – craing a custom Kirby Krackle tool 249
Time for acon – creang the brush ps 252
Time for acon – adding the brush ps to the materials 253
Time for acon – adding the brush ps to the brush 255
Inking our page 258
Seng the tones 259
What's so great about tones? 259
Time for acon – locang tones in the Material palee 260
Time for acon – preparing artwork for tones 262
Time for acon – inking pencils with tones in mind 264
Time for acon – applying tones to artwork 265
Time for acon – making our own tones 267
Summary 269
Chapter 8: Coloring the World 271
Using the color theory for digital works 272
Coloring in comics is a history 273
Examining the color tools 274
Color choosers 274
Manga Studio's color wheel 275
Time for acon – using Manga Studio's color wheel 275
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[ vi ]
Time for acon – shortcuts for switching main and subcolors 277
The approximate and intermediate color palees 278
Color sets 278
Time for acon – making a 70s comic color set 282
The eyedropper tool 286
Looking at colors IRL 287
Using the color marking tools 288
A process for coloring comics 289
Time for acon – seng up our le for ats 290
Time for acon – making a ang brush 292
Coloring our ats 295
Time for acon – coloring the at color layer 297
Time for acon – using the auto select (magic wand) tool 300
Painng our comic 302
Time for acon – tool sengs for painng 302
Time for acon – basic painng techniques for comics 304
Summary 307
Chapter 9: Adding a Third "D" 309
3D objects in Manga Studio 309
A basic primer in 3D 309
3D in Manga Studio 5 311
Dealing with 3D objects 311
Time for acon – placing and manipulang a 3D material 312
Using a 3D mannequin 316
Time for acon – posing the 3D mannequin 316
Time for acon – making a scene 320
Manga Studio's 3D features and the future 321
Summary 322
Chapter 10: Caring about Sharing 323
Art is just part of the process 323
Exporng from Manga Studio 324
Paper or pixels 326
Proong and reviewing the work 327
Tips and hints about spelling and grammar 327
Prinng our comic 328
Using our home printer 328
Time for acon – seng up prinng at home 329
Using a copy store 334
Time for acon – exporng for copy stores 335
Going for print on demand 337
Web comics and other Internet graphics 339
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[ vii ]
Time for acon – exporng for the Web 339
Other ways to display 341
Applicaons other than Manga Studio 342
Geng the word (and pictures) out 343
Keeping the momentum 343
Summary 344
Chapter 11: One More Thing 345
Manga Studio 5 EX 346
Stories 347
Time for acon – starng a story 347
Time for acon – the Page Manager window 350
Batch operaons 356
Import 356
Time for acon – using the batch import 357
Export 358
Time for acon – using the batch export on our comic 359
Process 361
Time for acon – batch processing a story 362
Wrapping up the Story menu 364
Summary 366
Pop Quiz Answers 367
Index 379
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Preface
Manga, comics, sequenal art, cartoon strips, and graphic novels are all the same, they tell
stories with pictures and words. While the style, manner, and packaging of these stories have
changed, the process of creang them has remained relavely stable. The arst draws on
paper, the pages are sent to a leerer, an inker renders the pencil marks so that the pages
can be reproduced for prinng, and nally, the pages are sent to the colorist for coloring.
The system has remained basically the same (with occasional ourishes) and lasted since the
beginning of comics as we know them, from the 1940s to the 1990s.
Then, computers came along, and as the saying goes "everything changed."
Way, way back in 1988, Mike Saenz drew a comic called Shaer. It was the rst comic enrely
drawn on a computer. Using an, now ancient to us in the new millennium, original Apple
Macintosh with MacPaint, I read it and my world changed. Sure, I sll drew on paper, but
programs like Photoshop, Painter, and Illustrator became more robust and I was able to do so
much on my trusty Mac IIsi with an incredible 32 MB of RAM.
Things evolved very quickly, because of you know, Moore's Law (go ahead and do a search
on it if it's new to you).
Malibu comics was the rst publisher (that I know of) to incorporate digital coloring in all
their comics. Then, leerers got into the digital game. Graphic tablets became the norm.
However, the process of comic creaon, in this new froner of digital producon, was sll
piecemeal. Everything was so page-centric that the story became hard to see. There were
dozens upon dozens of les, some for pencils, others for inked work, and then copies of les
that were leered and colored. Dierent applicaons were used, somemes, for each step of
the way. The system remained the same while the tools changed. Is your head spinning yet?
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Preface
[ 2 ]
What comic creators needed was a new tool. What we got was Manga Studio. And
everything changed.
I heard about this program lurking in various forums. Soon, I had Manga Studio EX 3 installed
on my Mac. Ever did something that you got right from the start? I grokked Manga Studio the
moment I rst used a pencil tool in it. I could create pages within stories; no more dealing
with dozens of les or hunng around and being xated on lenames or directory structures
as much as before. Here was a program that got comics in a way that no other program did
before. Instead of having to work the way a program wants you to, Manga Studio allows the
arst to determine how to work. No more hacks, add-ons, or manually using masks to make
panels, Manga Studio does it all, in one place.
Manga Studio was my Star Wars. It changed everything.
My wife says that I'm a brain-dumper, meaning that I get the structure of a story rst and
then ll in details. With Manga Studio, I was able to sketch out an enre story, roughly, and
then go in and add, delete, or move pages as it t the story. I could see the enre story,
in thumbnails before me—on the computer! This was big stu for me. No longer was I a
prisoner of lenames. No longer did I have to sketch out my story on paper and scan the
sketches to individual les. I only had to worry about the art of comics.
Now with Version 5, drawing, inking, and coloring comics is even more elegant. Heck, you
can even skip the inking and just paint your comics if you're so inclined. The engine that
drives the various marking tools (pencils, pens, and brushes) has been overhauled to make
customizaons even easier. If you're not the type to roll your own, there are many pre-made
brush sets for penciling, inking, and painng for Manga Studio 5 that you can purchase (go
to , see some examples of Frenden's work, and check out his
Manga Studio 5 brushes).
In this book, I tried to cover the really important aspects of comic creaon using Manga
Studio. It's done in such a way that we can see how Manga Studio ts into the producon
process of comic creaon. I've put in some exercises for neophyte creators to get us all
used to this app. My approach was to introduce this app to not only those who are budding
comic creators, but to those who are new to Manga Studio and want to know how to use
it in their workow.
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Preface
[ 3 ]
No app is perfect, nor is there truly an applicaon that can really "do it all." The previous
statement notwithstanding, neither is Manga Studio perfect. I'm a leering, calligraphy,
and font nut, so I come down hard on Manga Studio's leering abilies. But instead of just
whining about it, let's consider a work-around. Be sure to check out the free e-book where
I introduce you to Comic Life 3, whose only job is to leer comics. It does that job very well,
and in the e-book, I'll show you a method of using it in conjuncon with Manga Studio
(and other graphic apps if you've not seen the Manga Studio light).
It's quite possible that in the next ve, ten, or more years, it'll be the next big thing in
creang comics. It will probably change our world. But for now, we have Manga Studio 5.
With it, we can change the world. One story at a me.
What this book covers
Chapter 1, Installing and Seng Up Manga Studio 5, is where it all begins. Installing and
registering Manga Studio 5 is covered in this chapter. Geng started with creang a new
le and using a pencil tool is also covered.
Chapter 2, Messing Around with Manga Studio 5, is a walkthrough of the basic interface
of Manga Studio, from the dreaded blank page to the plethora of palees in this program.
The marking tools of Manga Studio are covered.
Chapter 3, Formang Your Stories, covers creang presets for comic pages or comic strips
and more. A brief taste of the Material palee and the text tool is also included.
Chapter 4, Roughing It, examines the crucial step between story idea and pung that story
down in comic storytelling. Aspects of layers are covered, as are Auto acons—a way of
recording steps that can be replayed anyme.
Chapter 5, Pung Words in My Mouth, covers the capvang cra of calligraphy or leering
our comics. The limitaons of Manga Studio 5 are candidly examined and work-arounds
are invesgated.
Chapter 6, Pencil Mechanics, explains tool creaon to using rulers and perspecve guides.
Chapter 7, Ink Slingers, focuses on tools, techniques, and more to render artwork in Manga
Studio. Do not miss the shocking secrets of the Material palee explained in this chapter.
Chapter 8, Coloring the World, displays the wide spectrum of color, painng, and brushes
in Manga Studio.
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Preface
[ 4 ]
Chapter 9, Adding a Third "D", covers the 3D abilies of Manga Studio and some ways
to work with the models, from placing one on the canvas to posing it.
Chapter 10, Caring about Sharing, explores the nuances of exporng for print and pixel.
From prinng out to your home printer to a faraway print on demand service and out to
the outer regions of the Internet, this chapter covers it all.
Chapter 11, One More Thing, explores the features of Manga Studio 5 EX, stories of Manga
Studio EX, batch processing of story les, and the page manager.
Chapter 12, Along for the Ride, is an online chapter that has secons and exercises that the
physical book just didn't have room for. It contains informaon on vectors in Manga Studio,
and more about color palees and rulers. You can nd this chapter at https://www.
packtpub.com/sites/default/files/downloads/7668OT_Chapter_12.pdf.
Chapter 13, Leering Comics with Comic Life 3, is an online chapter that details introducon
and methods to use Comic Life for comic leering; layout is the focus of this free e-book.
You can nd this chapter at />downloads/7668OT_Chapter_13.pdf.
What you need for this book
To make the most of this book, you need to have a copy of Manga Studio 5 and a computer
that can operate this applicaon. Although not required, a graphics tablet is good to have
as so much funconality of Manga Studio comes to life with a tablet in ways a mere
mouse cannot.
Who this book is for
This book is for anyone who draws, wants to create their own comics, and wishes to do it
digitally. For novices, the exercises within are designed to stretch their arsc muscles. And
for comic pros, the Beginner in the tle means a beginner's user guide of Manga Studio.
Conventions
In this book, you will nd several headings that appear frequently.
To give clear instrucons of how to complete a procedure or task, we use:
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Preface
[ 5 ]
Time for action – heading
1. Acon 1
2. Acon 2
3. Acon 3
Instrucons oen need some extra explanaon so that they make sense, so they are
followed with:
What just happened?
This heading explains the working of tasks or instrucons that you have just completed.
You will also nd some other learning aids in the book, including:
Pop quiz – heading
These are short mulple-choice quesons intended to help you test your own understanding.
Have a go hero – heading
These praccal challenges give you ideas for experimenng with what you have learned.
You will also nd a number of styles of text that disnguish between dierent kinds of
informaon. Here are some examples of these styles, and an explanaon of their meaning.
Folder names, lenames, le extensions, pathnames, dummy URLs, user input,
Twier handles, and Secret Idenes are shown as follows: "We want to name our le
Too_Many_Minions inside the Stories directory."
New terms and important words are shown in bold. Words that you see on the screen,
in menus or dialog boxes for example, appear in the text like this: "On the New dialog box,
click on the Paper Color check box to set the color of the canvas in the new document."
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
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Preface
[ 6 ]
Reader feedback
Feedback from our readers is always welcome. Let us know what you think about this
book—what you liked or may have disliked. Reader feedback is important for us to
develop tles that you really get the most out of.
To send us general feedback, simply send an e-mail to ,
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Customer support
Now that you are the proud owner of a Packt book, we have a number of things to
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Downloading the example les
You can download the example code les for all Packt books you have purchased from
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Downloading the color images of this book
We also provide you a PDF le that has color images of the screenshots/diagrams used
in this book. The color images will help you beer understand the changes in the output.
You can download this le from />downloads/7668OT_ColorImages.pdf.
Errata
Although we have taken every care to ensure the accuracy of our content, mistakes do happen.
If you nd a mistake in one of our books—maybe a mistake in the text or the code—we
would be grateful if you would report this to us. By doing so, you can save other readers from
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Preface
[ 7 ]
Piracy
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